Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, October 26, 2012

Three Kingdoms Full Of Crazies

I've been a huge fan of Dynasty Warriors since the very first day I saw a prototype PlayStation 2 in Cannes, back in early 2000. I've been playing them again recently, and decided to delve a little further into the actual source material it's based on.

I was aware that all the characters and events are based on historical characters and events, but I didn't really know much about them.  I'll be honest: I didn't know the difference between the Warring States and the Three Kingdoms periods. (The Warring States was 475-221 BC, the Three Kingdoms was 220-280 AD - about half a millenium apart. To put in perspective, that's roughly the difference between Buddha and Jesus, or between Jesus and Mohammed. But that's irrelevant.)



I started by reading the epic Romance of the Three Kingdoms, on which DW is based. ROTK is a terrifyingly long book - four volumes of really small print. It was written in the Ming Dynasty, some 1400 years after the actual events. (Again, putting it into perspective, that's a similar time gap as in Shakespeare's Julius Caesar  and Antony and Cleopatra.)

It's important to realize that ROTK is not a history. It's a novel based on actual events, and it's about as accurate as watching Tarantino's Inglourious Basterds and treating it as a documentary. Author Luo Guanzhong invented characters, changed events, added some bits of mythology, and generally slanted everything to make it into a good story. (If you're interested, here's a list of what he just plain made up - and that doesn't include the bits he dramatized for literary purposes.)


So I then started looking at the real history.

All I can say is that China was, apparently, overrun by total psychopaths for about a century.

What's fascinating is that they all claimed to be adhering to a deep moral code, Confucianism, which is based on loyalty to one's superiors. And yet, they were the most untrustworthy, disloyal, backstabbing and pernicious bastards you can imagine. The entire period is characterized by people turning on their lords and friends, betrayals, deceit, and opportunism. Anything is permissible in the pursuit of power. Today's allies are tomorrow's enemies, and your reward for helping someone is likely to be your own execution.

Liu Bei: changed sides several times, lost countless battles, and became emperor for two years.
And the scale of the slaughter is unimaginable. At the end of the Han period (220AD), the population of China was around 60 million. By the time the Jin Dynasty supplanted the Three Kingdoms, the population was reduced to 12 million. That's an incredible 80% of the population killed by war, famine or disease. (Once again, some perspective: in World War 2, China lost around 20 million people - less than 4% of the population. Britain lost 2% of its population in World War 1, and that was seen as devastating. The Rwandan genocide killed off 10% of the population. Even the Black Death only managed to kill 30% of the population. The nearest equivalent is the Paraguayan War of 1864-70, during which the Paraguayan population was reduced from around 900,000 to 220,00, of whom only 28,000 were adult males.)

It's almost impossible to imagine a world where 8 out of every 10 people is dead. Almost all the adult males are gone, and all that's left are women, children, and old people. It's like something out of a post-apocalyptic nightmare.

In fact, it IS a post-apocalyptic nightmare.

Zhang Fei: drunken killer who murdered his wife and children to prove his loyalty, and lost countless battles - and tens of thousands of troops - through being too inebriated to follow orders. 


Not only were the warlords ruthless with the lives of their men in battle, their personal cruelty and bloodthirstiness was staggering. There are numerous accounts of when one lord would execute another - and would then also kill his entire family, his household, his servants, his retainers, and all their families. Literally thousands of people would be executed. Mass executions of prisoners were commonplace. Scorched earth policies were the norm, even if this left the population with no food and no option but to resort to cannibalism. Even their own families weren't safe from these psychos: apparently Zhang Fei and Guan Yu were so eager to prove that they were completely committed to their attack on another warlord and weren't distracted by thoughts of home that they murdered their own wives and children. In another incident, Liu Bei needs lodgings for the night, but the guy he stays with has no food, so he kills and cooks his wife and daughter. Liu Bei, far from being horrified by this, is impressed with the man's devotion and rewards him handsomely.


Lu Bu: crazy killer who murdered Ding Yuan, the man he regarded as his adopted father, in order to ingratiate himself with Dong Zhuo. He was then adopted by Dong Zhuo, and Lu Bu murdered him too. 


And those - let me stress - are the so-called good guys. Their opponents, Dong Zhuo, Cao Cao, Lu Bu and others, are just as bad. The only thing they apparently know how to do is to kill and destroy, and they all hope to be the last man standing.

What's really bizarre is that these nutjobs have a strange respect for one another. Time and again, after some calamitous, pointless battle in which tens of thousands of soldiers are killed and maimed, the loser surrenders and is rewarded by the victor, while his defeated army is decapitated en masse. The common people are worthless, but their rulers are treated with godlike reverence. As one of them points out, Confucius says that "the law does not apply to the man of greatness." And then, a short while later, they'll be trying to kill each other again, whether by assassination, poison, or raising more huge armies to start another war.

Guan Yu: changed sides to fight against his friends.  Regarded as the epitome of loyalty, and  was deified. He is still worshiped today throughout China. 
It's clear that none of them was fit to govern a chicken coop, let alone an empire. Under their rule, China was brought to its knees.   In any normal, sane society they'd be vilified as insane lunatics. They're as bad as Pol Pot, Hitler, Genghis Khan, Attila the Hun, Idi Amin, or Stalin. And yet, they're widely seen as heroes - both at the time, when ROTK was written, and today.

I think I'll go and play Final Fantasy instead. Sometimes it doesn't do to read history.

Sunday, April 17, 2011

Stuff'n'nonsense #7

No blog yesterday. Did you miss me?
  • OK, movies. Watched two documentaries, Food, Inc and Urban Explorers. Food, Inc didn't really tell me anything I didn't already know, but seeing it on screen really turned me off eating a lot of what's in the supermarkets. Urban Explorers was interesting, but could have done with being half an hour shorter. Still, well worth watching just for the pretty images of abandoned places. I just wanted to know who the hell simply walks away from a fully furnished castle and leaves it to rot?
  • Here's one I may or may not see when it reaches Netflix. Atlas Shrugged could be fascinating, or could have me throwing things at the screen. This review intrigues me: A Movie This Demented Should Be Against The Law. I have to admit, I've tried to read it and failed. And Ayn Rand's philosophy pisses me off. But I'm prepared to give the movie a shot.
  • Game footage is getting more and more like movies. Check out this latest Unreal demo. And remember, this is real-time in-game footage. This is not a cut-scene. This is not pre-rendered. This is gameplay.
    And while your jaw hits the floor, I'll just tell you that this is taking not one, not two, but three top of the range custom nVidia graphics cards to run it. So don't expect it to work on your laptop. Don't even expect it to work on your current generation super-duper video production PC. Figure on getting a whole new machine when this comes out in two years.


  • I spent much of yesterday browsing Wonderland, a hugely entertaining blog that talks about games of all sorts. What initially caught my eye was this glorious Lego steampunk TIE Fighter. Neat, huh?

  • Also from Wonderland, an excellent post on social mechanisms in games, based on a superb talk by Raph Koster, who I should follow more closely than I do. He "explained how societies work, how humans work, and how we interact as beings with each other, described as social mechanics and how they could be applied (and are sometimes applied) in social games. [Here's] his list of the 40 essential social mechanics that have ever existed, in order that game designers need never have to reinvent them again." Bloody brilliant stuff.
  • ExtinctIt's a damn shame I missed the Muppet Art Show last night. Woulda liked to see that, and it looked like people had a lot of fun.
  • Damn shame I missed the hillbilly burlesque last night too. Looking forward to the next Kitschy Kittens show.

I'm still wondering whether to continue with this long blog format. It doesn't generate anything like the responses I used to get with FB posts, and it doesn't feel like many people are actually reading these. I'm seriously considering whether to revert to just sharing things on FB or take a vow of social media silence and focus on writing proper stuff.

Last week I had to do some research into Twitter, and came up with some depressing facts.
  • The average person on Twitter gets 2700 messages a day. A year ago, it was 400, and I thought that was a lot. Math: if it takes 5 seconds to read a tweet, it would take 3 hrs 45 minutes a day to read your Twitter feed.
  • Most people log in once a day, and only read their direct messages, @messages, and whatever's been posted in the last 10-15 minutes. Math: most people only read 1% of their feed. In other words, if you post something on Twitter, there's a 99% chance that a given one of your followers won't see it.
  • Click-through rates on Twitter links have dropped from 38% a year ago to 14% now. So given that hardly anyone is going to read your tweet, the number of people who will actually click on a link is near enough non-existent (o.14%). Math: if you have 500 followers, then maybe ONE of them will actually click through.
  • Retweet rates have dropped from 25% in 2009 to 17% in 2010 and 11% now. Math: if you have 500 followers, maybe ONE will RT your post. And if he has 500 followers, maybe one will click through and/or RT it.
In other words, it's Babel out there. Everyone's talking, nobody's listening. It's not a conversation any more. It's no longer a viral way of spreading information as transmission rates are so poor. It's just noise, pretty much drowning out all the signal, and the only response people have is to turn up the noise. In December, I wondered what Twitter was for. Now, I'm none the wiser.

Well, that's not quite true. I am. In December, I had a hunch that Twitter was becoming useless. Now, I have the stats to prove my hunch.

Wednesday, April 13, 2011

Stuff'n'nonsense #4

I'm going to kick today's S&N off with a real blast from my past. I thought this had disappeared from the Internet for ever, but I should know better. Nothing vanishes from the Internet. This is a movie I made 11 years ago with Robert Llewellyn (Kryten from Red Dwarf). Okay, so that's the hype. The reality is that it was a short promo movie for a mobile phone game I designed at nGame. It was written and created by Charlie Dancey and Pavel Douglas (whose main claim to fame, in my eyes at least, is that he was in a Bond movie), and I had a small bit part, doing an off-screen voice. Music was by Manny Elias from Tears for Fears.

Anyway, without further ado, I present to you... Alien Fish Exchange: The Movie.



I'm actually really proud of that game. People loved it, even though it was a silly little WAP game which eventually made it onto interactive TV in several countries. In fact, one person loved it so much that he recreated the entire game, and you can go right ahead and download it. (Disclaimer:I haven't played it, so I have no idea whether it's at all faithful to the original or whether it'll turn your computer into a pile of steaming slime.)


Right, that's enough of the shameless self-promotion. On with the random bits and pieces.

  • Film news: it looks like there's finally going to be a film version of Anne McCaffrey's Dragonriders of Pern. I'm not sure how I feel about that, but mostly I'm thinking that's good, because I wanted to like the books, but found them totally unreadable. My dad loved them, and tried to get me to read them, but I just couldn't get through them.
    Mind you, he also had a complete collection of Gor books. I did read those. Several times. I preferred them to Anne McCaffrey.
    Errr, moving swiftly on...
  • Ah, Dita von Teese in a Wonderbra. Much better.
    Now click on through to watch the new Wonderbra TV advert for their strapless bras. It's a great advert. And, as one commenter said, if this really works on my DDs, then I want two in every colour they do. So, whether you're a lady or a gentleman, click on through and enjoy.
  • So you want to make a movie. How hard can it be? Check out this wonderful flowchart from Canal+. It's pretty much spot on, and very funny. And click around to find a bunch of similar ones from the same designer.
  • And more silly infographics (who the hell invented that word anyway?). How men and women perceive colour. Guilty as charged, m'lud.
  • Tonight's cooking has turned into something of an extravaganza. Singaporean fish curry for tonight, then I'm starting a tapas frenzy ready for lunch tomorrow. Chorizo & chickpea salad, red peppers with capers, chorizo in red wine, aubergine dip, mixed bean dip, and tuna, egg & potato salad. At least I won't have to cook for the next two days, apart from the bread. Well, that's the theory, anyway.
OK, that's it. Back to the kitchen. But let me leave you with a Gorean slave girl, in memory of my adolescence.

Monday, October 25, 2010

Treehackers

This arrived in my inbox today. Since my friend Eddy explicitly says he's putting it in the public domain, here you go. Feel free to make this happen, share, repost, or whatever!
Lunch-time conversation with colleagues turned to the idiosyncracies of the Mac App-store's guidelines on acceptable content - and how to work round them.  Apparently depictions of violence against animals or people are out; but no mention of plants.  Nor are your enemies allowed to be any identifiable real-world cultural group; but apparently nothing prevents *your* side from being one.  So we concluded that you might be allowed a hyper-violent video game in which the enemy is a force of triffids and ents defending the forests from evil loggers who've hired you as a mercenary to fend off the mobile plants while the loggers go to work raping the rain-forests.  Since it's common "knowledge" that the nazis all ran away to hide out in South America, *our* side can safely be jack-booted thugs with hakkenkreutz insignia.  We just have to be careful not to have any of them being killed horribly; so the ents and triffids must be killing humanely, thereby further driving home the "you are on the side of evil" message.  Make it sufficiently over the top, I suspect it could actually be very popular, just for subverting all the silly censoriousness (not just Apple's) about violent video games.   Remembering that some on this list have contacts in the gaming industry, I hereby dedicate this silliness to the public domain.  As to this mail's subject: despite its similarity to the word "tree-hugger", especially when pronounced, it'd be more faithfully translated as lumberjack - or "tree-hacker".   Eddy.