I seem to be in demand judging things at the moment, which is rather flattering. This week, I was asked to judge the finalists for the upcoming Machinima Expo.
Having put together or assisted with several major machinima screenings recently, I'm usually familiar with most of what's put up for consideration in these competitions. As always, though, it was great to discover several new - and extremely good - movies in among the old stalwarts. It reminded me that the world of machinima is way bigger than any of us realises.
In 2004, when I was writing my book on machinima, I reckon I saw most of the films that were out there. And every day, I could watch everything that was released. Now I can't even keep up with each day's new Moviestorm films, let alone all the great movies made in other engines. And that, I think, is a wonderful point to have reached.
There are too many good machinima movies for one man to watch.
That's a sign of a healthy, vibrant, creative medium. In the machinima community, we have the talent, we have the tools, and we have the dedication to produce works of art that don't just appeal to fans of the games the assets were drawn from, but to people who have a genuine interest in film, and also to everyday people who don't give a damn how a film was made, only whether it's entertaining enough to hold their attention. We are slowly but surely becoming an accepted part of the film community, and they respect us for what we are doing.
That's a great feeling, isn't it?
Thanks to Ricky & Phil for asking me to do the job, and thanks to all the finalists for making great movies.